key frame

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文章WOWman » 5日 3月 2002年, 15:04

hello everyone, i m new for this forum.

i have keyed animation for a few charaters b4, but i found it's hard to do if the charater has fat body, short arms and short legs.
:smile:
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文章3DMan » 5日 3月 2002年, 23:27

I think the problem of "how to set-up the characters well" is bigger than the problem of "key-frame". Have u tried do more deformation (like blend shape, sculpt demformer, etc.....) to get a better result ? Or have a good planning (design)before the set-up ?

Think about these examples :
-----Shrek in "Shrek"(fat upper body);
-----Sullivan in "Monster Inc" (short legs);
-----small Birds in "For the Birds" (egg-shaped body).
Fat and short models really have limitation for the set-up and keyframe ,so , it need to be pay more "Heart" to fix the problems.

In my experience, character with many props/parts on the body is worse than a fat and short character to be set-up.

Don't give up ~~ :smile:
頭像
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文章Gunsmith » 6日 3月 2002年, 01:21

I agree with 3DMan . A good animation need a well planned character setup .
I am trying to share my experience . It is not rare to use 50% of time to setup characters/ testing and 50% of time for animation keyframe . Also, try to pay more attention on balancing of characters as your characters do not have much movements on arms and legs .
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文章WOWman » 6日 3月 2002年, 01:25

thax~~~ i'll put more effort on this.
:smile:
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文章tdk » 6日 3月 2002年, 01:27

for a 2 weeks commercial project,

if we spend one week just for setting up character, we are out of the business.

you should develope a very general setup that work for most situation. Then you customize this setup for special situation.
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文章WOWman » 6日 3月 2002年, 01:38

therefore i can spend less time on charater setup when the other project comes. cool~~
:smile::)
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文章Bigeye » 6日 3月 2002年, 09:41

Hello wowman,

I would like to suggest that what situation you make the keyframe of b4, if you haven't the story backup. Or just want to present your modeling. I think you could try and error in the charactor set-up. Moreove, Try to think what kind of charactistic for you model. More practise would build up your experience. On the other hands, if b4 is a job, you need to plan what do you need to do. Don't waste the time for no need charactor set-up.
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文章Wolf » 6日 3月 2002年, 12:15

Hello WOWman, seems you didn't get much pertinent answers above regarding how to keyframe fat characters with short limbs.

Character rigging is an art by itself, different from character animation, but yet related. It's also a much more technical work than char anim, and requires comprehensive knowledge of not only software functions, but also creature musculature and physiology, plus a strong bend to construct things. As suggested by some above, extensive char rigging is perhaps less useful in short one-off jobs like commercials than in larger productions like TV series or movies. But, even if you don't plan to work on anything other than commercials, I would still advice you to learn to rig a character properly - it'll give more life to your character's movements.

Send me a private message if you want to discuss further either the "keyframe fat char" problem or char rigging techniques. Let me know what softwares you're using.

<font size=-1>[ 這篇文章被編輯過: Wolf 在 2002-03-06 12:18 ]</font>
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文章WOWman » 6日 3月 2002年, 16:07

i think i've got it,
thax for everyone!!!
:grin::D:D
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文章Wolf » 8日 3月 2002年, 14:32

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文章WOWman » 9日 3月 2002年, 12:57

i've watch the avi, that's really cool, but is that the secondary animation taking a big part in the whole animation?
:grin:
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文章Wolf » 9日 3月 2002年, 13:52

Some details in the animation are not really clear in that little movie. I've saved the scene file for you. You can grab it (fatwalk.mb) from the internet site, in the example maya scene folder. Open the graph editor and check carefully the timing of the various motions. Take note of the timing offsets.

No matter what shape or size in the character you're animating, the basic principles to make plausible motion are the same - overlap actions, make weight, etc. And many of the motivations behind a piece of action is also the same - stay in balance, inertia, etc. Put yourself in the shoe of the character, then you'll know how to move it. Try this:

圖檔

and walk.
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文章alanfish » 10日 3月 2002年, 01:10

o.......
i can't the file "fatwalk.mb" in that folder which you said
would you mind post the link to here?
thx a lot......^_^
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文章Wolf » 10日 3月 2002年, 19:43

It's in. Enjoy.
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